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Minetest mods
Minetest mods








minetest mods
  1. #Minetest mods mod
  2. #Minetest mods skin
  3. #Minetest mods mods

More users looking at their mods and better exposure.Īlternatively, read the informal forum announcement post, and leave feedback or join the discussion.

#Minetest mods mod

  • A large group of experienced mod developers that are willing to help out improve their code.
  • Knowing that they can take a break from Minetest when they need or choose to, and that someone will be capable of taking care of their mods.
  • The security of knowing many more developers are looking at mod code than just one person.
  • Well-defined mods with proper metadata that work without renaming and installation issues.
  • Clarity as to which fork is the recommended version of a mod.
  • A central place to find well-maintained mods.
  • It doesnt add much else and this is great because thats less things you have to remove in order to fit it into your game. It has the portals API that does the main part of the job, and the map/cave generator.

    minetest mods

    This one is more for hacking/customization. Public Domain is not defined well in many countries, so licenses such as WTFPL, You might be wondering which of the two Nether mods you should use.fill the txt file with as described in Structure and formats. pop into the meta directory and make a new character2.txt empty file 4. put into the textures directory and rename it accordingly e.g character2.png 3. go to the web page skin, and download it, will get you a png file, 2.

    #Minetest mods skin

  • Mods do not need to be minetest-licensing compatible (meaning, GP元.0+ is fine) To download a skin mt made or mc ones, just: 1.
  • Mods should preferrably be licensed under an OSI approved license.
  • If you missed it, and would still like to become a listed member, please request another invitation. This invitation does not need to be accepted, and is merely for you (and us) to show who is participating in the minetest-mods organization. We also send all mod owners a “become a member of minetest-mods” invitation. Mods can be put in a subdirectory, if the parent directory, which otherwise should be a mod, contains a file named nf. More information on the “Transfer” procedure can be found here: Transfer Information You will be granted admin access on the moved repository. If you want to fork your moved repository back, you are obviously free to do so. In your request, please provide the following information:īy submitting a project, you acknowledge that you agree to the rules in the manifestĪfter opening a request ticket, you will be asked to initiate a “Transfer” request to move your mod. Note that Client-side mods are enabled for all worlds and servers. If Client modding is disabled, double-click it or press Edit and use the drop-down to enable it. In the search-bar, type client modding and press Search. To submit your project to be added and become the maintainer of a project, submit To do this, click on Advanced Settings in the Settings tab of the Main Menu. Under circumstances (abandoned, author not responsive etc.) we will considerįorks. You can also get the latest development version of Minetest from builds made by community members.

    minetest mods

    Minetest 5.7.0 - portable, 64-bit (recommended) Minetest 5.7.0 - portable, 32-bit Stuck See help on getting Minetest on Windows. The original author of the Mod should be the one submitting it to the minetest-mods May work on older versions, but not officially supported. Mods here should be stable (at least in the master branches).Īll mods should work well together. This project exists to provide a semi-trusted source of Minetest Mods.










    Minetest mods